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LLMs have a strong bias against use of African American English

LLMs have a strong bias against use of African American English

Enlarge (credit: Aurich Lawson | Getty Images)

As far back as 2016, work on AI-based chatbots revealed that they have a disturbing tendency to reflect some of the worst biases of the society that trained them. But as large language models have become ever larger and subjected to more sophisticated training, a lot of that problematic behavior has been ironed out. For example, I asked the current iteration of ChatGPT for five words it associated with African Americans, and it responded with things like "resilience" and "creativity."

But a lot of research has turned up examples where implicit biases can persist in people long after outward behavior has changed. So some researchers decided to test whether the same might be true of LLMs. And was it ever.

By interacting with a series of LLMs using examples of the African American English sociolect, they found that the AI's had an extremely negative view of its speakersβ€”something that wasn't true of speakers of another American English variant. And that bias bled over into decisions the LLMs were asked to make about those who use African American English.

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People game AIs via game theory

A judge's gavel near a pile of small change.

Enlarge / In the experiments, people had to judge what constituted a fair monetary offer. (credit: manusapon kasosod)

In many cases, AIs are trained on material that's either made or curated by humans. As a result, it can become a significant challenge to keep the AI from replicating the biases of those humans and the society they belong to. And the stakes are high, given we're using AIs to make medical and financial decisions.

But some researchers at Washington University in St. Louis have found an additional wrinkle in these challenges: The people doing the training may potentially change their behavior when they know it can influence the future choices made by an AI. And, in at least some cases, they carry the changed behaviors into situations that don't involve AI training.

Would you like to play a game?

The work involved getting volunteers to participate in a simple form of game theory. Testers gave two participants a pot of moneyβ€”$10, in this case. One of the two was then asked to offer some fraction of that money to the other, who could choose to accept or reject the offer. If the offer was rejected, nobody got any money.

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